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To assign any of these to a model, select a model, then drag material to the View area, then click on the material by using right mouse button, then select Assign Material to Selection: The list of materials should appear in the Material/Map Browser: Then navigate to the library folder, select Verge3D 3ds Max Essential Material Pack.mat file and click Open: In order to use a library material in a project, invoke the Open Material Library. In case of Arnold, you also need to specify the Legacy 3ds Max Map Support option: The folder environments contains 3 variants of HDR images that you can use for the environment (each variant comes in 3 resolutions: 1k, 2k and 4k).īefore adding material library, make sure your current renderer is set to ART or Arnold. The textures used in the materials are located in the material_maps folder. max files (one per material), however in most situations you don't need to touch them. mat file which represents the material collection. Simply unzip the archive with a library pack to any folder on your computer.
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Material library is available in Soft8Soft store in the form of the 3ds Max Essential Material Pack. Below is the description of a recommended workflow on how to install and use these materials efficiently.įeatured materials from Verge3D material library. Verge3D material library is a collection of ready-to-use materials which you can assign to your 3ds Max models.
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